An overview of what's been happening on this Urban Terror for Q3A server. This page shows all the data available in the meta log file, summed up in neat tables.
Tells you when the data was last updated. The number of "raw" server output lines that where parsed. Total number of players served, connects counted. Number of different player names. Number of Level changes, e.g. number of maps played.
Furthermore the time/date of the first and last happening in
the meta log file are shown. The Up Time is simply the
time span between last and first happening (it might be negative
if the logs feed to preaes were not on chronological
order). The Map Time is the sum of the times, frags etc.
actually occurred in maps.
| Misc global info | ||||||||||||||||||||
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Summary of the Happenings on the server. The number of frags, suicides and events are shown, also as percentages. The data presented here is a summary of all recorded happenings.
For each in-game Frag/(Death) there is information about the weapons that where involved. The frag weapon belongs to the Fragger, the Death weapon belongs to the Fragged. The histograms show the usage counts for each weapon. You will note that the overall number of frags/deaths is the same.
For most games/mods there is no Death Weapon information available.
| Weapon related Frags | ||||||||||||||||||||||||||||||||||||||||||||||||||
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This matrix shows the fragger's weapon on the x-axis (lines), and the weapon the fragged where holding on the y-Axis (columns). This will let you interpret the most commonly used weapons. The numbers are color coded.
How to read the table. Let's say you want to know what commonly the opponents (the fragged) by weapon N° 5 have. Seek the weapon line number 5, and all the columns to the right will show the weapons the fragged where holding while being shot down by a N° 5 weapon.�If the intensity (counts) is high in line N° 5 you will have found a weapon that the fragged where carrying often. In most cases the fragged will only have weak weapons.
Most games/mods do not provide information about the weapon the fragged player was holding. Therefore data might not be shown.
[Not available for Urban Terror for Q3A]The left part of the table shows a list of suicide related damage types Urban Terror for Q3A provides.
In the right part, all in-game damage types are counted (not mattering if they have to do with suicides). The table splits them up and gives absolute and percentage values.
Most games/mods do not provide extra damage type information.
| Suicides | ||||||||||||||
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In the following table you will find a list of events that Urban Terror for Q3A supports. The table shows absolute and percentage values.
In the AEsscore.cfg the admin can assign
points to each event, these are used to
calculate the scores in the rightmost
column. These points as also used on the team stats pages.
Most games/mods do not provide extra event information.
[Not available for Urban Terror for Q3A]In the following table you will find a list of the player roles (classes) this Urban Terror for Q3A server supports. The table gives absolute and percentage values.
In the right part of the table you will notice the columns E, D, F, S, these stand for Event, Death, Frag and Suicide counts in that specific role. The sums of F and D are of course the same. Since each frag scores one frag for the fragger and one death for the fragged.
Most games/mods do not provide extra role information.
[Not available for Urban Terror for Q3A]This matrix shows the player roles (classes). Role fragger's are on the x-axis (lines), and the role fragged are shown on the y-axis (columns). This will let you interpret what the most commonly used frag roles were. If both players were of the same class, then they are shown on the diagonal. The numbers are color coded.
Most games/mods do not provide extra role information.
[Not available for Urban Terror for Q3A]Table 1: For the most recently played levels
(up to a maximum of
65 set in AEstats.cfg), the number of players that
where seen are shown in this histogram. These are absolute player
counts, meaning that they can be higher than the max. player
limit, since players can join/leave the map at any time.
The time-axis runs from left to right, e.g. the right-most column is the last map played that day.
Table 2: The table below the histogram shows the map names, when the games in those maps started, how long they where played, the HPH (Happenings per Hour & Map), and the Happening counts (happenings = frags + suicides + events). The specific counts in frags, suicides and events are also shown.
If the map times are less than
60
seconds (TimeBarrier set in AEstats.cfg) the per hour values
are not calculated and set to zero (this removes meaningless high values).
Some games/mods do not provide map names or time/date information.
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N� of Players per Map ( Last 20 of 20 maps played, average PPM: 4 ) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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